AI Insights · Timothy · April 2021
Europe's Top 5 iOS Cooking Games in Q1 2021: A Sensor Tower Report
Dive into the delicious world of mobile gaming with our analysis of the Top 5 Cooking Games on iOS in Europe for Q1 2021. Discover the latest trends in downloads, revenue, and user engagement, according to Sensor Tower data.
The first quarter of 2021 has served up some interesting trends in the European mobile gaming market, especially within the cooking games category on iOS. Here, we slice into the performance of the top five culinary-themed games, using data provided by Sensor Tower.
Sushi Roll 3D - ASMR Food Game experienced a noticeable dip in downloads over the quarter, starting with 365K in the last week of December 2020 and simmering down to 77K by the end of March. Weekly active users also followed a downward trend, from 660K to 211K. However, the game's revenue showed a late but appetizing increase, starting at $0 and rising to $385 in the final weeks.
Nordcurrent UAB's Airplane Chefs - Cooking Game took off with a significant spike in downloads during its release week in January, reaching 58K, and then gradually cooled down to 50K by the end of March. Revenue for Airplane Chefs also saw a fluctuation, peaking at $30K in early February and descending to $20K by the close of the quarter. The weekly active users showed an upward climb from 10K in early January to 134K in the last week of March.
Another game from Nordcurrent UAB, Cooking Fever: Restaurant Game, kept a steady simmer with downloads roughly hovering between 45K and 39K. Revenue experienced a few ups and downs but ended on a high note at $46K. The game's weekly active users also saw a late-quarter surge, ending March with 359K.
My Cafe — Restaurant Game from Melsoft had a mixed quarter with its downloads fluctuating between 44K and 21K and weekly active users peaking at 150K in early January before settling at 127K. Revenue trends were also a blend, with a peak at $95K mid-quarter and concluding at $71K.
Last but not least, SpongeBob: Krusty Cook-Off saw its downloads start at 48K and end at 23K. The game's revenue was relatively modest, starting at $8.6K and ending at $4.8K. Active users took a dip from 204K to 115K over the quarter.
For more detailed insights and trends on mobile app performance, Sensor Tower's comprehensive data offers a deeper dive into the ever-evolving mobile gaming landscape.